![]() ![]() Good King Puff decks are swiss army knives of 7+ 4-5 mana minions that abuse perk 2, like Propeller Horde and Flightless Dragons good Settsu decks answer or ignore opponent pushes then create their own extremely painful pushes with efficient combos like Scrat Tank + Fire Imp, and followups like Infiltration and Chain Lightning good Apep decks are mostly very cheap cards that can be strung together, with ~3 heavy, carefully-picked cards, so they have an open slot in hand to cycle for their free cards repeatedly. It's really easy to underestimate the tempo gains and outplays they're capable of with their perk 1s and 2s. King Puff, Settsu, and Apep have always impressed me when played by good players against good players. ![]() Community content is available under CC BY-NC-SA unless otherwise noted. ![]() You can ask the great Reddit community here or if you want direct contact with BetaDwarf support, send a mail to support !įor the average player I think Stormbringer and Ravager are going to be the most powerful for the least effort if you keep in mind rules of thumb like "don't bring literally all ranged units, you need tanks and bridge grabbers" and "save some mana to push with Brutus." They will never fall off as long as you adapt your deck and refine your general gameplay. Welcome to the Official Minion Masters Wiki The comprehensive source of Minion Masters information with 1,247 pages (392 articles) written by 32,421,494 users.
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