![]() You can refresh maneuvers at a moment’s thought. And your capstone is undoubtedly the best of the three martial adepts', providing an incentive to stay in warblade all the way to the end. As you advance, you gain a number of useful class features which boost your overall combat capability, from free feats to abilities that grant you excellent Int synergy. Fighters, on the other hand, just move and attack. Warblades can move, initiate a standard-action strike for respectable damage, mix in a swift-action boost and still perform a counter when it's not their turn. You have efficient use of the action economy. Before we even get to maneuvers and all the rest, you have a d12 hit die, two good saves, and full BAB. Wizards of the Coast kindly provided the full warblade class on their website, along with maneuver cards, which can help streamline play. Here are just a few of the warblade's selling points. Exemplars of sheer martial skill, they are arguably the strongest of the three. After the Shattered Image event, the Wildstorm Universe was separated into its own reality.Warblades, introduced in Tome of Battle: The Book of Nine Swords, are one of the three martial initiator classes. The Wildstorm Universe used to exist as part of the Image Universe.Some Wildstorm characters appear on Crossover Earth but that is a totally different reality from this one.Examples include Jenny Sparks, The Doctor and Elijah Snow Natural Evolution metahumans: natural mutants and metahuman anomalies produced by the Earth such as Century Babies.Examples include Battalion, Diva, Hellstrike, and Fuji. Many who were exposed to this comet became superhuman and were known as "Comet Enhanciles" or "Seedlings". They are people who are mutated due to a radiation of a special comet that passed close to Earth. ![]()
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